Friday, April 30, 2010
World’s largest telescope to open in Chile
The European Southern Observatory will construct the world’s largest telescope in Chile. They’re calling it the European Extremely Large Telescope, and it’s being constructed in Chile because the night sky there is totally clear some 320 days per year.
The name isn’t just some gimmick. The telescope’s primary mirror will be 138 feet wide, dwarfing other, similarly large telescopes. (One such telescope in Hawaii has a 33-feet wide mirror.)
Any guesses as to how much it costs? I mean, how much is a enthusiast telescope these days? A fancy one will run you maybe in the $100 range (give or take).
Try one billion euros ($1.3 billion). Chump change!
If all goes well, the telescope could be up and running by 2018.
Techtyphooon
James Cameron helping design 3D camera for new Mars rover
Awesome. So this January, it seems that Cameron found time in between money-counting sessions to pitch NASA about putting a 3D camera on the Curiosity Mars rover, set for a 2011 launch. Incredibly, they went for it. I’m guessing it had something to do with budget — probably something along the lines of “my movie is making more per month than your department does in a year, I got this one.”
The camera, which will certainly be something very different from what Cameron used to shoot Avatar due to space and weight restrictions, will be put on the “mast” of Curiosity and used to… well, take 3D footage of the Martian landscape. I’ve seen a few 3D Martian panoramas in my time, and I have to say it’s probably a good idea.
The question is whether they can sell it to audiences without epic space battles?
Techtyphooon
Mahru: Meet Korea’s awesome dancing humanoid
It’s not only Japan, but Korea is developing advanced robots, too. Case in point: Mahru, the dancing humanoid, made by the Korea Institute of Science & Technology (KIST). And this robot is way more impressive than similar models we’ve seen before.
The way it works is that the robot can mimic dance (and other) moves of a nearby human operator wearing a motion capture suit. And that happens (almost) in real-time), as explained in this video:
Techtyphooon
Thursday, April 29, 2010
The top 5 HP products we would like to see, post-Palm buyout
HP didn’t just drop $1.2 billion on Palm to simply sit on the assets. There have to be major plans in the works to leverage webOS and slam out some killer consumer devices. This could be huge for not only both companies, but for you and me.
Yup, a webOS tablet
Of course a webOS tablet makes sense. The OS is already optimized for web content and can run on nearly any hardware right now. All HP engineers would need to do is, well, install it. WebOS could lead to some legitimate iPad contenders with Flash support natively built into the slick OS that already has an established developer’s channel.
Lots more webOS phones
HP doesn’t do small. It thinks huge, so expect multiple webOS phones targeting the high, mid, and low price points. The company has the manufacturing might and cash to even release loss-leaders in order to leverage the brand and build upon the webOS customer base quickly. HP doesn’t need an instant best seller in order to eventually be a major player in the arena.
Media players
The PMP market might not be what it used to be, but connected players like the iPod touch and Zune HD are still selling well. There’s nothing stopping HP from stripping away the cellular goods and outing a sexy media player — or two.
A webOS DreamScreen
The DreamScreen launched last year to lots of criticism partly because of the lame UI. webOS could change that. HP could even market it as a baby-slate or something less than a tablet but slightly more than a digital photo frame.
webOS in the corporate world
HP is a huge presence in the corporate world and currently uses Windows Mobile on many of their connected devices. However, webOS is a much more modern operating system and while some companies might scoff at the huge upfront cost of either switching totally over or running both systems, it could pay dividends later on. Plus let’s not forget that Microsoft is moving onto Windows Mobile 7 and will not support 6.xx forever.
Techtyphooon
Yup, a webOS tablet
Of course a webOS tablet makes sense. The OS is already optimized for web content and can run on nearly any hardware right now. All HP engineers would need to do is, well, install it. WebOS could lead to some legitimate iPad contenders with Flash support natively built into the slick OS that already has an established developer’s channel.
Lots more webOS phones
HP doesn’t do small. It thinks huge, so expect multiple webOS phones targeting the high, mid, and low price points. The company has the manufacturing might and cash to even release loss-leaders in order to leverage the brand and build upon the webOS customer base quickly. HP doesn’t need an instant best seller in order to eventually be a major player in the arena.
Media players
The PMP market might not be what it used to be, but connected players like the iPod touch and Zune HD are still selling well. There’s nothing stopping HP from stripping away the cellular goods and outing a sexy media player — or two.
A webOS DreamScreen
The DreamScreen launched last year to lots of criticism partly because of the lame UI. webOS could change that. HP could even market it as a baby-slate or something less than a tablet but slightly more than a digital photo frame.
webOS in the corporate world
HP is a huge presence in the corporate world and currently uses Windows Mobile on many of their connected devices. However, webOS is a much more modern operating system and while some companies might scoff at the huge upfront cost of either switching totally over or running both systems, it could pay dividends later on. Plus let’s not forget that Microsoft is moving onto Windows Mobile 7 and will not support 6.xx forever.
Techtyphooon
Tuesday, April 27, 2010
What is Android?
What is Android?
Android is a software stack for mobile devices that includes an operating system, middleware and key applications. The Android SDK provides the tools and APIs necessary to begin developing applications on the Android platform using the Java programming language.
Features
* Application framework enabling reuse and replacement of components
* Dalvik virtual machine optimized for mobile devices
* Integrated browser based on the open source WebKit engine
* Optimized graphics powered by a custom 2D graphics library; 3D graphics based on the OpenGL ES 1.0 specification (hardware acceleration optional)
* SQLite for structured data storage
* Media support for common audio, video, and still image formats (MPEG4, H.264, MP3, AAC, AMR, JPG, PNG, GIF)
* GSM Telephony (hardware dependent)
* Bluetooth, EDGE, 3G, and WiFi (hardware dependent)
* Camera, GPS, compass, and accelerometer (hardware dependent)
* Rich development environment including a device emulator, tools for debugging, memory and performance profiling, and a plugin for the Eclipse IDE
Android Architecture
The following diagram shows the major components of the Android operating system. Each section is described in more detail below.
Android System Architecture
Applications
Android will ship with a set of core applications including an email client, SMS program, calendar, maps, browser, contacts, and others. All applications are written using the Java programming language.
Application Framework
By providing an open development platform, Android offers developers the ability to build extremely rich and innovative applications. Developers are free to take advantage of the device hardware, access location information, run background services, set alarms, add notifications to the status bar, and much, much more.
Developers have full access to the same framework APIs used by the core applications. The application architecture is designed to simplify the reuse of components; any application can publish its capabilities and any other application may then make use of those capabilities (subject to security constraints enforced by the framework). This same mechanism allows components to be replaced by the user.
Underlying all applications is a set of services and systems, including:
* A rich and extensible set of Views that can be used to build an application, including lists, grids, text boxes, buttons, and even an embeddable web browser
* Content Providers that enable applications to access data from other applications (such as Contacts), or to share their own data
* A Resource Manager, providing access to non-code resources such as localized strings, graphics, and layout files
* A Notification Manager that enables all applications to display custom alerts in the status bar
* An Activity Manager that manages the lifecycle of applications and provides a common navigation backstack
For more details and a walkthrough of an application, see the Notepad Tutorial.
Libraries
Android includes a set of C/C++ libraries used by various components of the Android system. These capabilities are exposed to developers through the Android application framework. Some of the core libraries are listed below:
* System C library - a BSD-derived implementation of the standard C system library (libc), tuned for embedded Linux-based devices
* Media Libraries - based on PacketVideo's OpenCORE; the libraries support playback and recording of many popular audio and video formats, as well as static image files, including MPEG4, H.264, MP3, AAC, AMR, JPG, and PNG
* Surface Manager - manages access to the display subsystem and seamlessly composites 2D and 3D graphic layers from multiple applications
* LibWebCore - a modern web browser engine which powers both the Android browser and an embeddable web view
* SGL - the underlying 2D graphics engine
* 3D libraries - an implementation based on OpenGL ES 1.0 APIs; the libraries use either hardware 3D acceleration (where available) or the included, highly optimized 3D software rasterizer
* FreeType - bitmap and vector font rendering
* SQLite - a powerful and lightweight relational database engine available to all applications
Android Runtime
Android includes a set of core libraries that provides most of the functionality available in the core libraries of the Java programming language.
Every Android application runs in its own process, with its own instance of the Dalvik virtual machine. Dalvik has been written so that a device can run multiple VMs efficiently. The Dalvik VM executes files in the Dalvik Executable (.dex) format which is optimized for minimal memory footprint. The VM is register-based, and runs classes compiled by a Java language compiler that have been transformed into the .dex format by the included "dx" tool.
The Dalvik VM relies on the Linux kernel for underlying functionality such as threading and low-level memory management.
Linux Kernel
Android relies on Linux version 2.6 for core system services such as security, memory management, process management, network stack, and driver model. The kernel also acts as an abstraction layer between the hardware and the rest of the software stack.
Techtyphooon
Android is a software stack for mobile devices that includes an operating system, middleware and key applications. The Android SDK provides the tools and APIs necessary to begin developing applications on the Android platform using the Java programming language.
Features
* Application framework enabling reuse and replacement of components
* Dalvik virtual machine optimized for mobile devices
* Integrated browser based on the open source WebKit engine
* Optimized graphics powered by a custom 2D graphics library; 3D graphics based on the OpenGL ES 1.0 specification (hardware acceleration optional)
* SQLite for structured data storage
* Media support for common audio, video, and still image formats (MPEG4, H.264, MP3, AAC, AMR, JPG, PNG, GIF)
* GSM Telephony (hardware dependent)
* Bluetooth, EDGE, 3G, and WiFi (hardware dependent)
* Camera, GPS, compass, and accelerometer (hardware dependent)
* Rich development environment including a device emulator, tools for debugging, memory and performance profiling, and a plugin for the Eclipse IDE
Android Architecture
The following diagram shows the major components of the Android operating system. Each section is described in more detail below.
Android System Architecture
Applications
Android will ship with a set of core applications including an email client, SMS program, calendar, maps, browser, contacts, and others. All applications are written using the Java programming language.
Application Framework
By providing an open development platform, Android offers developers the ability to build extremely rich and innovative applications. Developers are free to take advantage of the device hardware, access location information, run background services, set alarms, add notifications to the status bar, and much, much more.
Developers have full access to the same framework APIs used by the core applications. The application architecture is designed to simplify the reuse of components; any application can publish its capabilities and any other application may then make use of those capabilities (subject to security constraints enforced by the framework). This same mechanism allows components to be replaced by the user.
Underlying all applications is a set of services and systems, including:
* A rich and extensible set of Views that can be used to build an application, including lists, grids, text boxes, buttons, and even an embeddable web browser
* Content Providers that enable applications to access data from other applications (such as Contacts), or to share their own data
* A Resource Manager, providing access to non-code resources such as localized strings, graphics, and layout files
* A Notification Manager that enables all applications to display custom alerts in the status bar
* An Activity Manager that manages the lifecycle of applications and provides a common navigation backstack
For more details and a walkthrough of an application, see the Notepad Tutorial.
Libraries
Android includes a set of C/C++ libraries used by various components of the Android system. These capabilities are exposed to developers through the Android application framework. Some of the core libraries are listed below:
* System C library - a BSD-derived implementation of the standard C system library (libc), tuned for embedded Linux-based devices
* Media Libraries - based on PacketVideo's OpenCORE; the libraries support playback and recording of many popular audio and video formats, as well as static image files, including MPEG4, H.264, MP3, AAC, AMR, JPG, and PNG
* Surface Manager - manages access to the display subsystem and seamlessly composites 2D and 3D graphic layers from multiple applications
* LibWebCore - a modern web browser engine which powers both the Android browser and an embeddable web view
* SGL - the underlying 2D graphics engine
* 3D libraries - an implementation based on OpenGL ES 1.0 APIs; the libraries use either hardware 3D acceleration (where available) or the included, highly optimized 3D software rasterizer
* FreeType - bitmap and vector font rendering
* SQLite - a powerful and lightweight relational database engine available to all applications
Android Runtime
Android includes a set of core libraries that provides most of the functionality available in the core libraries of the Java programming language.
Every Android application runs in its own process, with its own instance of the Dalvik virtual machine. Dalvik has been written so that a device can run multiple VMs efficiently. The Dalvik VM executes files in the Dalvik Executable (.dex) format which is optimized for minimal memory footprint. The VM is register-based, and runs classes compiled by a Java language compiler that have been transformed into the .dex format by the included "dx" tool.
The Dalvik VM relies on the Linux kernel for underlying functionality such as threading and low-level memory management.
Linux Kernel
Android relies on Linux version 2.6 for core system services such as security, memory management, process management, network stack, and driver model. The kernel also acts as an abstraction layer between the hardware and the rest of the software stack.
Techtyphooon
Sony to stop manufacturing Floppy discs after 30 years
Remember Floppy discs? In case you haven’t noticed (like I didn’t), Sony is actually still making and selling those discs. But soon it’s time to say goodbye, as the company now said [JP] it will stop production in March next year. Sony rolled out the world’s first 3.5-inch floppy disc back in 1981. And believe it or not, even in 2008, the company could still sell 8.5 million units in Japan alone.
Not too surprisingly, Sony cites rapidly plunging demand as the reason (demand apparently peaked in 1995 and has shrunk more than 90% since). Hitachi Maxell and Mitsubishi Kagaku Media, two other major makers, withdrew from floppy disc sales as early as in the spring of last year.
Quietly, Sony wrapped up international sales of floppy discs last month, with the exception of India and a few other parts of the world. The company already stopped producing floppy disc drives last September.
Techtyphooon
Lok-it secure USB drive protects your data
I love this device. It’s always bothered me that if you lose a USB key, you lose the data as well. The Lok-IT secure USB device makes it so I don’t have to worry about losing it. Well, other then the purchase price. The technology is pretty cool in that the computer can’t see the drive until the PIN is entered, so it’s not easy to hack. So the bad news is, we have no idea on the price. For whatever reason, LOK-IT didn’t put any pricing on their website. If you want to buy one, you’ll just have to contact them directly.
Techtyphooon
Sunday, April 25, 2010
Space-Bound Antimatter Detector Gets Last-Minute Overhaul
The long, strange tale of one of the more ambitious particle physics experiments ever conceived just got a bit stranger. Just 3 months before it was scheduled to lift off aboard the very last space shuttle flight and be installed on the International Space Station (ISS), physicists working on a particle detector called the Alpha Magnetic Spectrometer (AMS) have decided to swap the 2350 kilogram doughnut-shaped superconducting magnet at the heart of the experiment for a weaker permanent magnet that was used in a test run on the space shuttle in 1998. The change will delay by several months the launch of AMS, which will look for antimatter lingering from the big bang, particles of dark matter, and other oddities. However, it will enable AMS to run much longer in space, says Samuel Ting, a physicist and Nobel Laureate at the Massachusetts Institute of Technology in Cambridge, who dreamt up the experiment in the 1990s.
The change is being made in part because tests this month suggest the magnet will generate more heat than expected.
The magnet operates at 1.8° above absolute zero, and to keep it that cold for 3 years the plan was to send along 2500 liters of liquid helium, which would be vented to space. But tests suggest that AMS would exhaust its helium in about 20 months, Ting says, or in 28 months if parts of the cooling apparatus were upgraded. Originally, the space station was to be "deorbited" in 2015—so a lifetime of 3 years for the device was sufficient, Ting says. But under President Barack Obama's new plans for NASA, officially announced in March, ISS will keep circling the globe until 2020 and perhaps beyond, Ting says. That means AMS could run for 10 years or more, but only if it uses the permanent magnet, which requires no coolant. So Ting made the audacious decision to switch.
The modification will reduce the spectrometers mass resolution slightly and will require a lightning-fast reconfiguration of some components. However, Trent Martin, an engineer and AMS project manager at NASA's Johnson Space Center in Houston, Texas, says he's thinks the AMS team can pull it off. "I spent the last 3 weeks in Europe looking at whether this is possible, and I'm comfortable that they can make the change."
This is hardly the first change of plans for AMS. Physicists had originally hoped to launch it in 2005, only to have those plans derailed by the loss of the space shuttle Columbia in 2003 and NASA's subsequent rethinking of shuttle missions. From 2005 to 2008, NASA had no plans to launch AMS at all. Now, AMS will have to wait even a few months more to make it into space. No new launch date has been set.
Build Your Own Cellular Network
The task of running a cellular network has usually been reserved for major carriers. But now an open-source project called OpenBTS is proving that almost anyone can cheaply run a network with parts from a home-supply or auto-supply store. Cell-phone users within such a network can place calls to each other and--if the network is connected to the Internet--to people anywhere in the world.
The project's cofounder, David Burgess, hopes that OpenBTS will mean easier and cheaper access to cellular service in remote parts of the world, including hard-to-reach locations like oil rigs and poor areas without much infrastructure. OpenBTS has already been used for cellular service at the Burning Man festival in the Black Rock Desert of Nevada and on the island of Niue in the South Pacific, among other locations.
a. universal software radio peripheral
A relatively inexpensive piece of hardware, easily purchased online, can be tuned to provide various types of radio signals. Someone running an OpenBTS network would use it to send and receive radio transmissions between the base station and a user's cell phone.
asterisk software
A typical GSM base station, Burgess says, can't do anything without a suite of components that maintain databases, perform call-switching functions, and so forth. This infrastructure is expensive (typically around $250,000) and complicated to configure, and it needs to be stored in an air-conditioned room. Obviously, that's impractical in the kinds of places OpenBTS is designed for. As a result, the system replaces much of the physical infrastructure of the core network with VoIP software--in this case, an open-source program called Asterisk that can be installed on any off-the-shelf PC.
IP Connection
Cell-phone users on an OpenBTS network can reach each other even if the system isn't connected to the Internet, but reaching someone outside the network requires an Internet connection. On Niue, the group used five-gigahertz IP radios to link the BTS unit to Telecom Niue's wired Internet infrastructure, four kilometers away. Burgess says that response time can get a bit sluggish if the Internet connection isn't very good, but it doesn't take much bandwidth to make the system functional.
power supply
The system deployed on Niue draws about 60 watts of power, supplied by three marine batteries of the type that many locals use on their boats. Because the system's power requirements are so low, Burgess says, a base station could also run on solar or wind power.
gsm handset
OpenBTS re-creates the technology behind GSM (the global system for mobile communications), which is used by the majority of mobile phones in the world. Any GSM phone will "see" an OpenBTS network as a standard cell network and interact with it normally.
antenna
Like any cell network, an OpenBTS system requires an antenna to facilitate signaling. Different types of antennas can be used, according to the range the operator wants the network to have.
Asus Eee Pad coming in July
We’re about to see another manufacturer throw their hat into the Tablet PC ring. ASUS is expected to show out their EeePad in June at Computex, with a July launch date. Of course, ASUS has a reputation for needing to push those launch dates out a little bit, so we’ll see if things go as planned.
After their market domination with the netbook PC, ASUS is looking to repeat that success by addressing the complaints that are cropping up with that other pad computer out there. ASUS has stated that they are planning on running Android, including a webcam, and a USB port. The only thing that worries me is the price, I think they’ll need to come in lower then the iPad if they want to compete. Current estimates put the EeePad at between $479 and $500. I’ll be honest, I’m a little more excited about this then I was about the iPad.
Saturday, April 24, 2010
Sony Ericsson Xperia X10
Specifications
General 2G Network GSM 850 / 900 / 1800 / 1900
3G Network HSDPA 900 / 1700 / 2100
HSDPA 850 / 1900 / 2100 - X10a for Americas
Announced 2009, November
Status Available. Released 2010, March
Size Dimensions 119 x 63 x 13 mm
Weight 135 g
Display Type TFT capacitive touchscreen, 65K colors
Size 480 x 854 pixels, 4.0 inches
- Scratch-resistant surface
- Accelerometer sensor for auto-rotate
- Proximity sensor for auto turn-off
- Timescape/Mediascape UI
Sound Alert types Vibration, MP3 ringtones, composer
Speakerphone Yes
- 3.5 mm audio jack
Memory Phonebook Practically unlimited entries and fields, Photocall
Call records Practically unlimited
Internal 1 GB storage, 384 MB RAM
Card slot microSD, up to 16GB, 8GB card included, buy memory
Data GPRS Class 10 (4+1/3+2 slots), 32 - 48 kbps
EDGE Class 10, 236.8 kbps
3G HSDPA, 7.2 Mbps; HSUPA, 2 Mbps
WLAN Wi-Fi 802.11b/g, DLNA
Bluetooth Yes, v2.1 with A2DP
Infrared port No
USB Yes, v2.0 microUSB
Camera Primary 8 MP, 3264x2448 pixels, autofocus, LED flash
Features Touch focus, image stabilization, geo-tagging, face and smile detection
Video Yes, WVGA@30fps
Secondary No
Features OS Android OS 1.6
CPU Qualcomm QSD8250 Snapdragon 1 GHz processor
Messaging SMS (threaded view), MMS, Email, Push email, IM
Browser HTML
Radio No
Games Yes
Colors Sensous Black, Luster White
GPS Yes, with A-GPS support
Java Yes, via third-party application
- Digital compass
- MP4/H.263/H.264/WMV player
- MP3/eAAC+/WMA/WAV player
- Google Search, Maps, Gmail,
YouTube, Calendar, Google Talk
- Facebook and Twitter integration
- Document viewer
- Voice memo
Battery Standard battery, Li-Po 1500 mAh (BST-41)
Stand-by Up to 415 h (2G) / Up to 425 h (3G)
Talk time Up to 10 h (2G) / Up to 8 h (3G)
Misc SAR US 0.87 W/kg (head) 0.81 W/kg (body)
SAR EU 1.25 W/kg (head)
Labels:
Android,
Android 1.6,
Sony Xperia
Sony Mylo: Media Player With WiFi, Skype, Browser, and Messaging
Compared to most Sony gear we've seen over the past few years, the mylo is a breath of fresh air. The media player does MPEG-4, digital audio, and pictures. But it also has a WiFi connection and a QWERTY keyboard, for chatting on Google Talk and Yahoo Messenger (No AIM support, sorry.) Wait, wait, wait! It also works as a wireless Skype phone! And it has an Opera browser. And it can wirelessly stream music to other mylo owners in the area, ala iTunes. Without cellular connectivity, its not going to best a Hiptop, but we love the open standard support. Full Stats and a video review after the jump.
The mylo has 1GB of flash memory, backed by a Memory Stick Pro Duo slot. Its screen is a 320 by 240 pixel 2.4-inch LCD. It'll retail for $350 in US when it hits the shelves in September.
The next iPhone uncovered...
You are looking at Apple's next iPhone. It was found lost in a bar in Redwood City, camouflaged to look like an iPhone 3GS. We got it. We disassembled it. It's the real thing, and here are all the details.
While Apple may tinker with the final packaging and design of the final phone, it's clear that the features in this lost-and-found next-generation iPhone are drastically new and drastically different from what came before. Here's the detailed list of our findings:
What's new
• Front-facing video chat camera
• Improved regular back-camera (the lens is quite noticeably larger than the iPhone 3GS)
• Camera flash
• Micro-SIM instead of standard SIM (like the iPad)
• Improved display. It's unclear if it's the 960x640 display thrown around before—it certainly looks like it, with the "Connect to iTunes" screen displaying much higher resolution than on a 3GS.
• What looks to be a secondary mic for noise cancellation, at the top, next to the headphone jack
• Split buttons for volume
• Power, mute, and volume buttons are all metallic
What's changed
• The back is entirely flat, made of either glass (more likely) or ceramic or shiny plastic in order for the cell signal to poke through. Tapping on the back makes a more hollow and higher pitched sound compared to tapping on the glass on the front/screen, but that could just be the orientation of components inside making for a different sound
• An aluminum border going completely around the outside
• Slightly smaller screen than the 3GS (but seemingly higher resolution)
• Everything is more squared off
• 3 grams heavier
• 16% Larger battery
• Internals components are shrunken, miniaturized and reduced to make room for the larger battery
This Is Apple's Next iPhone
How it was lost
Here is a detailed account of how the phone was lost.
Why we think it's definitely real
We're as skeptical—if not more—than all of you. We get false tips all the time. But after playing with it for about a week—the overall quality feels exactly like a finished final Apple phone—and disassembling this unit, there is so much evidence stacked in its favor, that there's very little possibility that it's a fake. In fact, the possibility is almost none. Imagine someone having to use Apple components to design a functioning phone, from scratch, and then disseminating it to people around the world. Pretty much impossible. Here are the reasons, one by one.
It has been reported lost
Apple-connected John Gruber—from Daring Fireball—says that Apple has indeed lost a prototype iPhone and they want it back:
So I called around, and I now believe this is an actual unit from Apple — a unit Apple is very interested in getting back.
Obviously someone found it, and here it is.
The screen
While we couldn't get it past the connect to iTunes screen for the reasons listed earlier, the USB cable on that screen was so high quality that it was impossible to discern individual pixels. We can't tell you the exact resolution of this next-generation iPhone, but it's much higher than the current iPhone 3GS.
The operating system
According to the person who found it, this iPhone was running iPhone OS 4.0 before the iPhone 4.0 announcement. The person was able to play with it and see the iPhone 4.0 features. Then, Apple remotely killed the phone before we got access to it. We were unable to restore because each firmware is device specific—3GS firmware only loads on 3GS devices—and the there are no firmwares available for this unreleased phone. Which is another clue to its authenticity.
It is recognized as an iPhone
This iPhone behaves exactly like an iPhone does when connected to a computer, with the proper boot sequence and "connect to iTunes" restore functionality. Xcode and iTunes both see this as an iPhone. Mac OS X's System Profiler also reports this as an iPhone in restore mode, which is a natural consequence of remotely wiping the phone, but report different product identifiers (both CPID and CPRV) than either the 3G or the 3GS.
It uses micro-sim
The fact that it uses a micro-sim is a clear indicator that this is a next-generation iPhone. No other cellphone uses this standard at this point in the US.
This Is Apple's Next iPhoneThe camouflage case
The case it came inside was a fully developed plastic case to house this phone to disguise it like a 3GS. This wasn't just a normal case; it had all the proper new holes cut out for the new switches and ports and camera holes and camera flash. But it looks like something from Belkin or Case-Mate. It's a perfect disguise.
The fact that it's in the wild right now
Logic can also narrow down why this phone is this year's iPhone, rather than next year's model or one from the previous year's, just because it was found in the wild right now. It makes no sense for Apple to be testing 2011's model right now, in super finished form—they wouldn't be nearly finished with it. The phone also can't be last year's test model, because last year's model (based on the iPhone 3GS teardowns) components were way different. No micro-sim, much bigger logic board, no flash, no front camera, smaller battery and an inferior camera. That only leaves the 2010 model.
This Is Apple's Next iPhoneThe guts, the definitive proof
And finally, when we opened it up, we saw multiple components that were clearly labeled APPLE. And, because the components were fit extremely well and extremely conformed inside the case (obvious that it was designed FOR this case), it was evident that it was not just a 3G or a 3GS transplanted into another body. That probably wouldn't even be possible, with the size constraints of the thinner device and larger battery.
This Is Apple's Next iPhone
The New Industrial Design
At first sight, this new iPhone's industrial design seems so different from the previous two generations that it could be discarded as just a provisional case. Even while the finish is so perfect that it feels right out of the factory, some of the design language elements that are common to all Apple products are not there. Gone is the flushed screen glass against the metal rim. Gone is the single volume button, replaced by two separate ones. Gone is the seamless rim, and gone are the tapered, curved surfaces.
Despite that, however, this design is not a departure. Not when you frame it with the rest of the Apple product line. It's all the contrary: This new iPhone gets back to the simplicity of the iMac and the iPad. In fact, you can argue that the current iPhone 3GS—with its shiny chrome rim and excessively curved back—is out of place compared to the hard edges and Dieter-Ramish utilitarianism of the iMac and the iPad. Next to the iPad, for example, the new iPhone makes sense. It has the same feeling, the same functional simplicity.
But why the black plastic back, instead of going with an unibody aluminum design? Why the two audio volume buttons? Why the seams? And why doesn't the back have any curvature at all?
This Is Apple's Next iPhone
Why the plastic back?
The plastic back is the most obvious of the design choices. The iPad, with its all aluminum back, has seen its Wi-Fi reception radius reduced. The 3G version comes with a large patch on the top, probably big enough to provide with good reception. But the new tiny iPhone doesn't have the luxury of space: It needs to provide as much signal as possible using a very small surface. I'm sure Jon Ive is dying to get rid of the plastic back, and go iPad-style all the way, but the wireless reception is the most important thing in a cellphone. A necessary aesthetical-functional trade-off.
Why separate volume buttons?
This new iPhone uses separate buttons for the volume instead of the single button that you can find in the iPhone, iPod touch, or iPad. It's one of the factors that may indicate that this is a provisional case, until you think about one of the most requested features for Apple's phone: A physical button for the camera. The new iPhone has a bigger sensor and a flash, which means that the camera function keeps gaining more weight. It's only logical to think that Apple may have implemented this two-button approach to provide with a physical shutter button. It makes sense.
Why the seams?
The seams are perhaps the most surprising aspect of the new design. They don't seem to respond to any aesthetic criteria and, in terms of function, we can't adventure any explanation. But they don't look bad. In fact, the whole effect seems good, like something you will find in a Braun product from the 70s.
It's doubtful that the seams are arbitrary, however. Either they will disappear from the final product, or they have a function we can't foresee at this time.
Why no tapering or curves?
As you will see in a future article, the new iPhone is so miniaturized and packed that there's no room for the tapered, curved surfaces. Everything is as tight as it could get, with no space for anything but electronics.
The hardware specs
The phone measures 4.50 by 2.31 by 0.37 inches. It weighs 140 grams. The 3GS weighs 137 grams on a postal scale (and 135 on Apple's official measurements). So, in comparison, it's 3 grams heavier. The battery is 5.25 WHr at 3.7V, compared to the 3GS battery, which is 4.51 WHr at 3.7V. On the back of the phone, it said it was XX GB, but since we were unable to get the phone to a running state, we couldn't see exactly how large it was.
This Is Apple's Next iPhone
How it feels
Freaking amazing. As a person who never really liked the round mound of a back in the 3GS, the sleeker, flatter, squarer design is super welcome. It feels sturdier than the 3GS, and much less plasticky. The metal buttons give it a heftier feel—less of a toy—than all previous generations. The closest analog to it would be the original iPhone, which is more square and heavy than its newer brothers.
It feels completely natural up to your face, and the fact that both the front and the back are glossy makes no difference on how well you can hold it without the phone slipping. And because it's thinner, it feels even nicer in your pants.
This Is Apple's Next iPhone
What all this means
Apple has updated the exterior drastically different from the 3G and 3GS. That design is old, it felt out of place compared to the rest of their products and needed desperately to be killed. Now you have a thinner body, a much more pleasant form factor with no wasted space and lots of hard lines. But the design isn't the most important part that's changed.
They've delivered many of the features people have been waiting for—that damn front camera!—while at the same time upgrading everything else. Flash, better back camera, better battery life and another microphone for better voice clarity. People who bought the 3G two years ago and are now in the perfect position to upgrade and get a dramatically different, and better, phone. If confirmed this summer, and if it performs as we expect, this next-generation iPhone looks like a winner.
Nokia C Series - Nokia C6
The C6 is a lowcost QWERTY slider phone following the cues of the N97Mini. Its more attractive and is more affordable and is based on Symbian 9.4
Highlights
* - 3.2 Inch Touchscreen Display
* - 5 MP Camera With Flash
* - Full QWERTY Keypad With D-PadD-Pad
* - S605th Edition
* - 3G
Expected Price:Rs.13500
Click here for details.
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